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Sunday, 12 August 2018

Knockouts in Martial arts

HOW OFTEN WAS SOMEONE KNOCKED OUT BY AN OPEN-HAND MARTIAL ARTS BLOW?

Twice. A palm heel to the chin and a double palm to the chest. One other such blow was attempted (a knifehand to the throat), but it failed. Although 30 percent of KO situations involved a trained fighter (law-enforcement officer, boxer, wrestler, martial artist, kickboxer), the attempted use of open-hand blows was statistically insignificant.

WHAT ARE THE MOST EFFECTIVE ONE-STRIKE-KNOCKOUT METHODS?

  • 100-percent success with a sucker punch by a competition-level boxer, delivered to the jaw of an individual male who is usually taller and talking.
  • 98-percent success with a surprise come-from-behind strike executed with a heavy blunt weapon to the head of an intoxicated male.
  • 95-percent success with a poor-leverage throw effected by a larger male against a smaller member of an aggressive group or against an individual participant in a match fight.
  • 90-percent success with a punch thrown by an average-size athletic man against an unprepared member of a poorly organized aggressive group.
  • 90-percent success with a kick thrown by a competition-level kickboxer against an unprepared person.
  • 80-percent success with an elbow strike to the head or face executed by a male wrestler, boxer or kickboxer.
  • 75-percent success with an attack effected with a moving vehicle on a pedestrian.
  • Note that 73 percent is the typical rate of success for aggressors, with the vast majority of the incapacitations stemming from multiple strikes.

    WHAT’S THE MOST COMMON METHOD OF AVOIDING A KNOCKOUT?

    This study defines violence from the point at which it’s physically initiated by the deployment of a weapon, by the closing of the distance by an aggressor, or by a violent or controlling touch. From this perspective, a defender has little opportunity for avoidance (because that time has typically passed), and flight is a viable option in less than half of violent situations. In situations in which violence of an incapacitating nature is imminent (when facing a group, an extremely powerful man or an armed person), KOs are avoided by the following methods listed in order of increasing effectiveness:
  • minimal aggression (pushing, slapping, holding)
  • defensive techniques (blocking, ducking, etc.)
  • escape and flight
  • verbal dissuasion
  • serious grappling (throwing, wall slamming, floor fighting)
  • brandishing a weapon
  • toughness and poise (the ability to take it)
  • power striking
  • HOW DO SPECIFIC FIGHTING ARTS RATE?

  • 19 percent of karate stylists who hadn’t kickboxed knocked out their opponents in violent situations. This is identical to the worldwide kickboxing KO rate of 19 percent.
  • 20 percent of boxers knocked out their antagonists, compared to the 34-percent worldwide boxing KO rate. These fights were often urban street encounters that featured groups, weapons and indecisive resolutions.
  • 90 percent of boxers involved in drunken brawls knocked out their opponents, with 10 percent sustaining hand injuries. Not one of those boxers jabbed.
  • 36 percent of martial artists who had kickboxed knocked out their antagonists. These encounters reflect a wide variety of circumstances and correspond to the worldwide boxing KO rate. The side kick was the dominant KO strike.
  • 47 percent of identified noncombat athletes scored KOs in brawls and self-defense situations. They were primarily large throwers (football players) and small punchers (rugby, softball and soccer players) taking the fight to low-cohesion groups of smaller males.
  • HOW DID THE VARIOUS WEAPONS PERFORM WITH RESPECT TO KNOCKOUTS?

    The incapacitation rates were as follows:
  • Folding knife: 19%
  • Fixed-blade knife: 38%
  • Pencil: 13%
  • Pointed tool: 44%
  • Prison-made shank: 64%
  • Razor: 5%
  • Sword: 33%
  • Stick/baton: 37% (for law-enforcement officers), 20% (for escrimadors), 28% (for untrained persons), 27% (for groups)
  • Bat: 58%
  • Board/club: 70%
  • Pipe/bar: 36%
  • Sap/blackjack: 47%
  • Stone/brick/trophy: 56%
  • Blunt tool: 42%
  • Machinery/furniture: 42%
  • Everyday item (bottle, etc.): 20% (used by the defender), 7% (used by the aggressor)
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